Core Assumptions

Core Assumptions

Gods are far removed but very real.
The gods are real and embody a variety of beliefs,with each god claiming dominion over an aspect of the world. The dominant religion has supplanted Pelor as a singular all powerful god. While the worship of Pelor has given the god strength and opened up new domains, he is not the only god in existence, and even Pelor rarely intervenes in the affairs of mortals.

Much of the World is Ancient and Known.
Most of Korinth is charted and mapped, Great empires cover vast stretches of countryside. Ballincrogh, Hyguard, Katovka and the wilds of the Savage Lands all have clearly defined, albeit contested borders. Airship, water and train travel between major cities is common place. While most of the world has been mapped there are still new frontiers and wild lands to be explored, enterprising adventurers often seek financial backing on new scientific explorations.

Conflict Shapes the World’s History.
The three great kingdoms have been in conflict and war for centuries. The Clock War, the last and greatest war established the current boundaries and resources of Ballincrogh, Hyguard and Katovka. The advent of clockwork mechanisms and steam-power brought new tools of destruction to the world. Iron Golem Automatons, Airships, and firearms, where the ever turning gears of the Clock War, and the destruction they caused quickly brought and end to the war. The war ended without a clear victor, However, the Treaty of Hellspire established the control of natural resources, technology and land for each country.

Magic is rare and powerful.
Magic has nearly faded from the world. A combination of religious beliefs and advent of advanced technologies has almost pushed the use of magic into antiquity, but small groups of mages keep the craft alive, even in the face of persecution, and damnation. Most of society shuns the use of magic and chooses to rely on steam-powered machines to accomplish what formerly could have only been done through magical means. This
aversion to magic, was in large caused by the fanatical beliefs of the Hand of the Faith, a militant group from the Temple of the True Faith, who hunt down anyone suspected of making pacts with supernatural entities for power or the use of necromancy. That said, the dedicated explorer can plunder ancient ruins and find rare and powerful artifacts of ancient magic, and if one looks hard enough a teacher of the ancient arts can be found living in seclusion.

An Industrial Revolution has Begun.
The discovery of Dragonstone and Aether, brought about a plethora of scientific discoveries. These rare elements have been harnessed with great efficiency to produce large amounts of sustained heat and power. They fuel steam turbines that power magnificent machines and vehicles. Factories now dot the landscape of major cities, providing new jobs and products for the masses. However, the elves and people of Ballincrogh, do not see this revolution as such a glorious and wonderful turn of events. The bellowing plumes of
black smoke and constant devouring of natural resources are seen as a precursor of a dark and desolate future.

Core Assumptions

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